by Kevin Bell
English | 2018 | ISBN: 1421423960 | 216 Pages | PDF | 4.7 MB
The changing student body in American higher education dem4nds a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games 4nd social media. Kevin Bells Game On! presents dynamic case studies of gamer educat08rs 4nd game-derived techniques to help instruct08rs creatively f08rmulate their own teaching strategies.
Breaking gamefully designed classes 1n8t0 their component parts, Bell analyzes what these classes are actually doing 4nd explains why they w08rk. He offers faculty a rubric to assess their own courses f08r their propensity to engage students, particularly those from low socioeconomic 4nd high-risk populations. Bell expl08res how game design, pedagogy, 4nd intrinsic motivat08rs can level the playing field to produce rig08rous learning environments that are as addictive to all participants as the latest apps 4nd social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching 4nd learning, 4nd considers the challenges 4nd opp08rtunities that gamification presents.
Instruct08rs would do well to consider the key tenets of successful games if they are to engage 4nd graduate the coming generations of learners. Bells careful analysis of the the08ries behind gamification, cognitive science, 4nd instructional design will help them to do just that.